Etienne Margraff

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Etienne-Margraff

Vorlon.js 0.2.1 is out !

If you have any question about this article or Vorlon.js, feel free to contact me on twitter: http://twitter.com/meulta 3 month ago, we released the 0.1 version of Vorlon.js. We added a lot of great new features such as the Unit… Continue Reading →

How Vorlon.js helps you improve your web code

If you have any question about this article or Vorlon.js, feel free to contact me on twitter: http://twitter.com/meulta When it comes to writing good code in web development it is easy to get lost in the quantity of resources you… Continue Reading →

Vorlon.js 0.1.0 is out !

If you have any question about this article or Vorlon.js, feel free to contact me on twitter: http://twitter.com/meulta The Vorlon.js core team is split between Paris and Redmond. Last week we decided to ship a new big release and we… Continue Reading →

How to deploy an online Vorlon.js server with authentication

If you have any question about this article or Vorlon.js, feel free to contact me on twitter: http://twitter.com/meulta When we started Vorlon.js with Pierre, David and David we wanted to keep it as simple as possible. It is our main… Continue Reading →

Vorlon.js 0.0.15 is out !

If you have any question about this article or Vorlon.js, feel free to contact me on twitter: http://twitter.com/meulta 2 months. We release Vorlon.js 2 months ago and we cannot tell you how thrilled we are about the response from all… Continue Reading →

How to create a Vorlon.js plugin

If you have any question about this article or Vorlon.js, feel free to contact me on twitter: http://twitter.com/meulta A few weeks ago we released Vorlon.js during the keynote of the //BUILD conference. Vorlon.js is a tool which helps you debug… Continue Reading →

Procedural textures in WebGL with Babylon.JS

This article talks about procedural textures in WebGL and how Babylon.JS can help you using and creating them. This feature is part of the Babylon.JS v2.0 release. Read more about it here : http://blogs.msdn.com/b/eternalcoding/archive/2015/02/18/what-s-new-in-babylon-js-v2-0.aspx Feel free to contact me on… Continue Reading →

Easy way to create a crossplatform mobile game with WebGL using BabylonJS and Apache Cordova

As David Rousset says in his blog (http://blogs.msdn.com/b/davrous/archive/2014/06/20/the-web-the-next-game-frontier.aspx), the web is the next game frontier. I totally agree with him. The web is everywhere. When you create a responsive website, you eventually get to all the connected devices in the… Continue Reading →

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