Etienne Margraff

Dev, web, mobile and geek stuff

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How to create a Vorlon.js plugin

If you have any question about this article or Vorlon.js, feel free to contact me on twitter: http://twitter.com/meulta A few weeks ago we released Vorlon.js during the keynote of the //BUILD conference. Vorlon.js is a tool which helps you debug… Continue Reading →

Procedural textures in WebGL with Babylon.JS

This article talks about procedural textures in WebGL and how Babylon.JS can help you using and creating them. This feature is part of the Babylon.JS v2.0 release. Read more about it here : http://blogs.msdn.com/b/eternalcoding/archive/2015/02/18/what-s-new-in-babylon-js-v2-0.aspx Feel free to contact me on… Continue Reading →

Easy way to create a crossplatform mobile game with WebGL using BabylonJS and Apache Cordova

As David Rousset says in his blog (http://blogs.msdn.com/b/davrous/archive/2014/06/20/the-web-the-next-game-frontier.aspx), the web is the next game frontier. I totally agree with him. The web is everywhere. When you create a responsive website, you eventually get to all the connected devices in the… Continue Reading →

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